Who I Am

i’m Vanessa Cesário

Vanessa Cesário

Portugal

Hi!

I am a PhD candidate in Digital Media at University of Porto (Portugal), having Madeira Interactive Technologies Institute as host institution.

Through the PhD in Digital Media I am investigating what are the guidelines for combining digital storytelling and gamification in order to enhance the museum experience of teenage visitors inside Natural History and Science Museums.

My Master's thesis was on children and digital content, and I am building on those initial results for my doctorate in Digital Media. I believe that digital and interactive content for children and teens has immense potential to be uncovered and further developed inside museums!


RESEARCH INTERESTS: communication, museums, visitor user experience, teenagers, co-design, interaction design, games, storytelling

Skype : vanessaqcesario
Email : vanessa.cesario@m-iti.org
Country : Portugal

  • Researcher
  • UX Designer
  • Game Designer

Employment

  • 2
    PhD Candidate in Digital Media, ARDITI fellow

    Madeira Interactive Technology Institute

    2015-Present

  • 1
    Communication Consultant

    Casa do Povo do Caniço, Museum of Caniço

    2014-2015

Education

  • 3
    Ph.D. in Digital Media

    University of Porto

    2015 - Present

  • 2
    M.Sc. (Honors) in Cultural management

    University of Madeira

    2012-2015

  • 1
    B.Sc. in Communication, Culture and Organizations

    University of Madeira

    2009-2012

Skills

  • Graphical Design
  • Dynamic presentations
  • Cultural projects
  • Game Design
  • Interaction Design
  • Creative Writing
  • User studies
  • Communication

Publications

Vanessa Cesário, António Coelho, and Valentina Nisi. 2017. Teenagers as Experience Seekers Regarding Interactive Museums Tours. In Proceedings of the 1st International Conference on Design & Digital Communication (DIGICOM ’17)
Vanessa Cesário, António Coelho, and Valentina Nisi. 2017. An unlikely seamless combination – future curators designing museum experiences towards the desires of actual teenagers. In Proceedings of the 1st International Conference on Design & Digital Communication (DIGICOM ’17)
Vanessa Cesário, António Coelho, and Valentina Nisi. 2017. Enhancing Museums’ Experiences Through Games And Stories For Young Audiences. In Proceedings of the 10th International Conference on Interactive Digital Storytelling (ICIDS ’17)
Marko Radeta, Valentina Nisi, Vanessa Cesário, and Sónia Matos. 2017. Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum Setting. In Proceedings of the 10th International Conference on Interactive Digital Storytelling (ICIDS ’17)
Vanessa Cesário, Marko Radeta, Sónia Matos and Valentina Nisi. 2017. The Ocean Game: Assessing Children’s Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Fun and Games and Gamification (CHIPLAY EA ’17)
Vanessa Cesário, Marko Radeta, Sónia Matos, and Valentina Nisi. 2017. Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation through User-Driven Innovation. In Proceedings of the 16th International Conference on Human-Computer Interaction (INTERACT ’17)
Vanessa Cesário, Marko Radeta, António Coelho, and Valentina Nisi. 2017. Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour. In Proceedings of the The 16th International Conference on Human-Computer Interaction (INTERACT ’17)
Vanessa Cesário, António Coelho, and Valentina Nisi. 2017. Audio Guides and Human Tour Guides: Measuring Children’s Engagement & Learning at a Museum Setting. In Proceedings of the The 12th Biannual Conference of the Italian SIGCHI Chapter (CHITALY ’17)
Filipa Nóbrega, Eduardo Gomes, Harry Vasanth, Henrique Ferreira, Vanessa Cesário, Paulino Caetano, Paulo Mendez, Jéssica De Pontes, and Gian Spicci. 2017. Designing Multi-Gateway Interactions In A Multi-Player Strategy Game. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ’17), 226–229. https://doi.org/10.1145/3027063.3048411
Vanessa Cesário, Valentina Nisi, and António Coelho. 2017. ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children. In 6th Conference on Serious Games, Interaction and Simulation | Springer, Carlos Vaz de Carvalho, Paula Escudeiro and António Coelho (eds.). ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017.   (SGAMES ’16) http://www.springer.com/la/book/9783319510545
Vanessa Cesário, Joel Rodrigues, Helen Li, Iris Wu, and Valentina Nisi. 2016. Crescendo: Routine Learning App for Children with Autism Spectrum Disorders. In Proceedings of the The 15th International Conference on Interaction Design and Children (IDC ’16), 571–576. https://doi.org/10.1145/2930674.2935997
Vanessa Cesário, Paulo Freitas, Diana Pimentel, and Valentina Nisi. 2016. Children’s Books: Paper VS Digital, What Do They Prefer? In Proceedings of the The 15th International Conference on Interaction Design and Children (IDC ’16), 625–630. https://doi.org/10.1145/2930674.2936004
Vanessa Cesário. 2015. Ler, Ver e Ouvir - Estudo sobre narrativas infanto-juvenis em suporte impresso e em suporte digital (e-book e áudio-livro). Master Thesis in Cultural Management. March 18th, University of Madeira, Portugal. http://digituma.uma.pt/handle/10400.13/832  

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